Skip to content

Units

Overview

The unit system in Gothador features diverse military forces organized by tactical role and technological advancement. Units are categorized by type and tier, each with unique attributes and battlefield capabilities.

Light Infantry

Swift and versatile warriors optimized for mobility and reconnaissance

Light Infantry Statistics

Tier Unit Name ATK DEF HP SPD Load Power Build Time ONE Reference
T1 Human Militia 1 1 1 6 6 2 30s Marine Squad
T2 Goblin Raiders 2 2 2 6 8 8 60s Infiltrator Squad
T3 Orc Warriors 3 3 3 7 10 20 2m Assault Squad
T4 Vampire Guards 4 4 4 8 11 36 4m Jetpack Squad
T5 Demon Legionnaires 5 5 5 9 22 75 6m Strike Squad
T6 Skeleton King's Elite 6 6 6 10 45 160 12m Breacher Squad

Heavy Infantry

Heavily armored warriors specialized in anti-vehicle combat

Heavy Infantry Statistics

Tier Unit Name ATK DEF HP SPD Load Power Build Time ONE Reference
T1 Undead Guards 1 1 1 5 7 2 30s Heavy Weapon Squad
T2 Hellhound Pack 2 2 2 5 9 8 60s Pyro Squad
T3 Dark Knights 3 3 3 6 11 20 2m Commando Squad
T4 Ogre Berserkers 4 4 4 7 11 36 4m Shock Squad
T5 Frost Giant Warriors 5 5 5 8 24 76 6m Hellfire Squad
T6 Lord of Wrath's Army 6 6 6 9 50 160 12m Rocket Trooper

Ground Vehicles

Armored war machines for battlefield dominance

Ground Vehicles Statistics

Tier Unit Name ATK DEF HP SPD Load Power Build Time ONE Reference
T1 Zombie Chariots 1 1 1 6 8 2 30s Armored Car
T2 Skeleton Wagons 2 2 2 6 10 8 60s APC
T3 Wraith Engines 3 3 3 7 12 20 2m Heavy Tank
T4 Demon War Machines 4 4 4 8 13 36 4m Mobile Rocket Launchers
T5 Crystal Golem Walkers 5 5 5 9 26 75 6m Spider Tank
T6 Bile Demon Colossi 6 6 6 10 55 160 12m Tarantulon

Air Vehicles

Flying units for aerial supremacy and support

Air Vehicles Statistics

Tier Unit Name ATK DEF HP SPD Load Power Build Time ONE Reference
T1 Giant Bat Swarms 1 1 1 7 5 2 30s Gunship
T2 Imp Riders 2 2 2 7 7 8 60s Attack Helicopter
T3 Gargoyle Wings 3 3 3 8 9 20 2m Jet Fighter
T4 Wyvern Squadron 4 4 4 9 10 36 4m Hybrid Interceptor
T5 Dragon Flight 5 5 5 10 20 75 6m Space Fighter
T6 Ancient Wyrm Lords 6 6 6 11 40 160 12m Stealth Fighter

Defense Units

Fortification systems and defensive emplacements

Type Tier Unit Name ATK DEF HP Power ONE Reference
Basic T1 Goblin Traps 1 1 1 2 Buckshot
Basic T2 Orc Spikes 2 2 2 4 Bio Grenades
Basic T3 Skeleton Barriers 3 3 3 6 Razor Wire
Basic T4 Vampire Blood Wards 4 4 4 8 Phosphorus Ammunition
Basic T5 Demon Fire Pits 5 5 5 16 Flame Throwers
Basic T6 Hellhound Infernos 6 6 6 30 Thermite Grenades
Advanced T1 Wraith Mists 1 1 1 2 Armor Piercing Ammunition
Advanced T2 Bandit Snares 2 2 2 4 Caltrops
Advanced T3 Dark Knight Mines 3 3 3 6 Anti Vehicle Mines
Advanced T4 Ogre Boulder Traps 4 4 4 8 Laser Ammunition
Advanced T5 Frost Giant Avalanche 5 5 5 16 Rocket-propelled Grenades
Advanced T6 Crystal Golem Shields 6 6 6 30 Claymore Mine
Experimental T1 Imp Lord Portals 1 1 1 2 High Explosive Ammunition
Experimental T2 Zombie Hordes 2 2 2 4 Frag Grenades
Experimental T3 Vampire Lord Drones 3 3 3 6 Combat Drones
Experimental T4 Ghoul Swarms 4 4 4 8 EMP Ammunition
Experimental T5 Tree Golem Artillery 5 5 5 16 Mortar Rounds
Experimental T6 Bile Demon Lightning 6 6 6 30 Electric Fence
Air Defense T1 Bat Wing Nets 1 1 1 2 Heavy Ammunition
Air Defense T2 Gargoyle Catapults 2 2 2 4 Flak Launchers
Air Defense T3 Wyvern Ballistas 3 3 3 6 Air Burst Rounds
Air Defense T4 Dragon Hunter Towers 4 4 4 8 High Velocity Ammunition
Air Defense T5 Ancient Wyrm Lances 5 5 5 16 Surface to Air
Air Defense T6 Skeleton King's Sky Reapers 6 6 6 30 Missile Battery

Special Units

Advanced mechanical and prototype forces

Special Units Statistics

Category Unit Name ATK DEF HP SPD Load Power ONE Reference
Mech Infantry Necromancer Constructs 4 4 4 8 10 36 Robotic Soldier
Mech Vehicle Lich War Machines 4 4 4 8 12 36 Armored Walker
Mech Antiair Reaper Missile Walkers 4 4 4 7 14 36 MLRS Walker
Mech Anti-Personnel Grim Reaper Stalkers 4 4 4 7 14 36 Battlewalker
Prototype Infantry Angel Warriors 4 4 4 8 10 36 Nanosuit Commando
Prototype Air Elf Sky Riders 4 4 4 8 12 36 XZ Fighter
Prototype Sniper Dark Elf Assassins 4 4 4 8 8 36 Ghost Assassin
Prototype Vehicle Werewolf Pack Hunters 4 4 4 8 12 36 Hover Tank

Alien Units

Extraterrestrial forces from beyond Gothador

Alien Units Statistics

Tier Unit Name ATK DEF HP SPD Load Power ONE Reference
T1 Yvew Scouts - 1 1 - - 3 Alien Light Infantry
T2 Transdimensional Soldiers 1 2 2 1 - 5 Alien Heavy Infantry
T3 Ethereal Void Flyers 2 3 3 1 - 7 Alien Light Air
T4 Void Breach Hunters 4 4 4 7 12 36 Controlled Alien Buster
T5 Yvew Masterminds 4 5 5 1 - 25 Alien Mastermind
T6 Void Abominations 6 5 5 1 - 50 Alien Abomination

Zenix Units

Elite transdimensional forces from the Zenix Homeworld

Zenix Units Statistics

Tier Unit Name ATK DEF HP SPD Load Power ONE Reference
T1 Zenix Eggs 1 1 1 1 1 1 Zenix Spawning Pods
T2 Young Zenix 2 2 3 2 2 5 Zenix Juveniles
T3 Zenix Warriors 4 3 4 3 5 15 Zenix Combat Forms
T4 Zenix Specialists 6 4 6 4 8 40 Zenix Elite Units
T5 Zenix Lords 8 6 8 5 12 85 Zenix Command Units
T6 Zenix Overlords 10 8 10 6 20 200 Zenix Supreme Command

Combat Mechanics

Damage Calculation

Base Damage = (Attacker ATK - Defender DEF) * Unit Count
Modified Damage = Base Damage * Type Bonus * Terrain Modifier * Hero Bonus

Type Advantages

Attacker Type Strong Against Weak Against Bonus/Penalty
Light Infantry Heavy Infantry, Air Defense Basic/Advanced/Experimental Defense +25% / -25%
Heavy Infantry Ground Vehicles Basic/Advanced/Experimental Defense +25% / -25%
Ground Vehicles Light Infantry Basic/Advanced/Experimental Defense +25% / -25%
Air Vehicles Basic/Advanced/Experimental Defense Light Infantry, Heavy Infantry, Vehicles +25% / -25%
Basic Defense Light Infantry Air Vehicles +25% / -25%
Advanced Defense Ground Vehicles Air Vehicles +25% / -25%
Experimental Defense Heavy Infantry Air Vehicles +25% / -25%
Air Defense Air Vehicles All Ground Units +25% / -25%

Training Facilities

Building Produces Max Level Capacity at Max Special Requirements
Barracks Light/Heavy Infantry 32 1.25M units Research unlocks per tier
Factory Ground/Air Vehicles 32 1.25M units Research unlocks per tier
Walls Defense Units 32 Defense capacity Research unlocks per tier
Special Facilities Mech/Prototype/Alien Varies Limited capacity Advanced research required

Strategic Considerations

Army Composition Guidelines

  • Balanced Force: 30% Light Infantry, 25% Heavy Infantry, 25% Vehicles, 20% Air
  • Fast Strike: 50% Light Infantry, 30% Air Vehicles, 20% Ground Vehicles
  • Heavy Assault: 40% Heavy Infantry, 40% Ground Vehicles, 20% Air Support
  • Defensive Setup: 60% Defense Units, 25% Heavy Infantry, 15% Air Defense

Tier Progression Strategy

  • T1-T2: Essential for early game survival and basic operations
  • T3: Mid-game power spike requiring significant resource investment
  • T4: Advanced warfare capabilities with specialized units
  • T5: Late-game dominance with enhanced attributes
  • T6: End-game supremacy requiring massive resource commitment

Counter-Strategy Matrix

  • Use Heavy Infantry against enemy Ground Vehicle formations
  • Deploy Air Vehicles against heavily fortified defensive positions
  • Counter enemy air superiority with Air Defense units
  • Mix unit types to prevent single-counter strategies
  • Prototype and Mech units provide specialized tactical advantages